Remember when we covered Always-On DRM a while back? Think of this post as the sequel to that. I got a great response to that, and that’s awesome! DRM and piracy is a conversation that needs to be had, and solutions must be found. But I scarcely think the direction Microsoft chose last Tuesday was the solution we need.
After over 15 years, Earthbound (or Mother 2 as it’s known in Japan) is finally getting a re-release on the Wii U’s Virtual Console!
… Yeah, I’ll admit it’s rather late for me to be weighing in on this. In truth I only found out about this last week, and I can’t believe that either considering how much I freaking love this game series! Earthbound is probably one of my favorite RPGs of all time. So, if you’ll indulge me, I’d like to spend a little time talking about my history with this under-appreciated classic. Continue reading
Hello everyone. Yes it’s been a while but I’ll be getting back to regular posting soon, as I have an awesome new project to tell you all about!
But until then, I thought I’d weigh in on this growing gamer concern of “Always-On DRM,” where basically in order to play a game, or in Microsoft’s case, use a console, you have to be always connected not just to the internet, but to their company servers.
The following is a response to this opinion article published on The Motley Fool: http://beta.fool.com/joekurtz/2013/04/24/should-investors-worry-about-always-on-drm/32378/
He talks about the facts about it, but goes on to say that investors should not worry about this issue and that the gamers speaking out against it are a “vocal minority.” …Yeah, I’m not kidding, read for yourself. He also misspells Adam Orth’s name multiple times as Adam Orthy. How cute. Anyway, here’s what I think about his position. Continue reading